So I’m starting to see where this game might fall when it comes to playing “Single Player.” While I do know that this game is a co-op experience, as you progress it seems to scale to that, rather than how many players are in the game. The difficulty curve since I hit level 3 has kind of…exploded into vast armies of smelly goblins. Too many for one mere fighter to kill off easily. Lots of potions being bought, drank, and the block button being abused more. Yet, I’m still on the same fucking quest. Clearly, the way this game saves is character based, saving the progress, loot and experience of your character, but the quests only seem to get saves once you actually finish them. Ouch. Not to mention this quest being quite long. It’s been kind of a nightmare.

And after a few days, and about 3 tries, finally the quest has been completed. Shopping for armor, and seeing what loot you’ve picked up is essential to progressing in this game, as it helps so much during combat to have that little extra damage, or armor than your opponents. Also, knowing your abilities can help a bunch. Now I can safely say, I know I can make some progress tomorrow, completing some more of the game and continuing this silly humans adventures in these dwarven mines. Hopefully I’ll see the back of this place soon… I’ll be happy to leave and see something different.

Next quest complete! This one I had to rescue a captured Dwarf miner. Once found, he required me to gather his equipment, then escort him back to his family. These pieces of equipment, claimed to be family heirlooms were guarded by the one other enemy force in these caverns: SKELETONS! Though they seem to be easier than goblins, they certainly come in with lots of the weakest kind first. Which, admittedly, is extremely fun to fight, since they are downed in a couple of hits. You just cut through them and get to the meatier (or..not, since they have no meat) captains and archers which tend to be on fire. This quest seemed a lot easier, as the encounters weren’t as large, and each time it was easier to focus on the groups leaders, such as Shamans or Hexers. It was also a lot shorter, having about half the objectives of this new quest. This makes me think the difficulty curve might be a bit wonky, or at least suited better for the co-op environment, but we shall see.

Optional quest 2 done! Again with these quests not being so frustrating…not sure what’s going on. Also managed to level up to 4! It’s going a lot faster than I expected, perhaps the unintentional grinding I did in the previous quests…no matter! It had me killing crazed dwarves who decided to set the whole place on fire. It was a bit..strange killing dwarves, but it was different, which is good. Wasn’t too long either so it sets me up for the obvious main quest line which have much bigger and meaner quests to deal with. Maybe soon I can get out of this dungeon. I’m getting a bit sick of the sight of it.

Seems like those Crazed dwarves were being poisoned by contaminated water. The water being protected by a buttload of goblins. It seems, however, the story is starting to get going, as I was treated to a fancy cut-scene of art, explaining what’s been happening in Daggerdale as of late. Looks like my time in this mine is coming to an end…